
Student Workshop
During my studies at Artfx, I did workshops.
You can click on the images to go to the itch.io page of the prototypes.



Coin Catcher is an endless runner where your character catch the maximum coins possibles while dodging obstacle to never slow down.
​
Gameplay :
- 2 obstacle, one kills the other blocks
- Coins counter
- Timer
​
UX : Affordance, Signs, UI
​
Done in 1 week



Elemencian is a platformer where your character can switch between his fire form and his water form.
​
Gameplay :
- 2 elements use by the environment and the player
- Obstacles with different features
- 1 Platformer phase and 1 simple platform puzzle phase
​
UX : Affordance, Feedbacks, UI
​
Done in 1 week


I made Level Design on SMB editor during a workshop at artfx.
​
Gameplay :
- 12 levels with tutorials
- 3 levels bonus (mostly hard)
​
The tutorials were really for people who never played SMB, so you learn basic movement.
​
Done in 1 week
Using Machinations shows me how it can be easy to test a system of my conception to check its reliability and its efficiency.

Before we choose our option between Game Art and Game Design, I tried some pixel art.

At the left a drawing from a Game Artist and at the right my reproduction in pixel

During a workshop, we worked on MUGEN, I did some animation test on piskel before we make the stop motion of the character Champi-on.





