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Student workshop

Student Workshop

During my studies at Artfx, I did workshops.

You can click on the images to go to the itch.io page of the prototypes.
 

Nombre_Joueur.png
Support_Ordi.png
icons8-unreal-engine-100.png

Coin Catcher is an endless runner where your character catch the maximum coins possibles while dodging obstacle to never slow down.

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Gameplay :

- 2 obstacle, one kills the other blocks

- Coins counter

- Timer

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UX : Affordance, Signs, UI

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Done in 1 week

Cadre jeu cercle - Coin Catcher.png
Nombre_Joueur.png
Support_Ordi.png
icons8-unreal-engine-100.png

Elemencian is a platformer where your character can switch between his fire form and his water form.

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Gameplay :

- 2 elements use by the environment and the player

- Obstacles with different features

- 1 Platformer phase and 1 simple platform puzzle phase

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UX : Affordance, Feedbacks, UI

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Done in 1 week

Elemencian miniature.png
Nombre_Joueur.png
Support_Ordi.png

I made Level Design on SMB editor during a workshop at artfx.

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Gameplay :

- 12 levels with tutorials

- 3 levels bonus (mostly hard)

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The tutorials were really for people who never played SMB, so you learn basic movement.

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Done in 1 week

Using Machinations shows me how it can be easy to test a system of my conception to check its reliability and its efficiency.
 

machinations-io-logo-vector.png

Before we choose our option between Game Art and Game Design, I tried some pixel art.
 

ws figurine Mextlicoalt.png

At the left a drawing from a Game Artist and at the right my reproduction in pixel
 

Chaman_Figurine.gif

During a workshop, we worked on MUGEN, I did some animation test on piskel before we make the stop motion of the character Champi-on.
 

Champi-on.gif
Champi-on turn.gif
Champi-on middle kick.gif
Champi-on air light kick V2.gif
Champi-on ultimatum.gif
Champi-on_gif.gif
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